Version 1.0.11


Tower of Destiny room changes:

  • High Security: Added signpost explaining wire inspection

Mechanic changes:

  • Toggle switches now hold pressure plates if dropped onto them
  • Same-room waypoint travel is now permitted to locations where a monster is carrying statue rubble

Interface:

  • Added Marks and Notes section to pause menu, allowing notetaking for the current room, and a mechanism for marking a monster or tile with a persistent colored icon
  • Added alphabetical identifiers to statue rubble, toggle switches, and keys
  • Added "Set Checkpoint" option in pause menu; when used, room reset will return to the checkpoint state before returning to the room's initial state
  • Game-end summary screen now keeps the same room highlighted when changing graph types
  • Clicking to change graph type or shown room in game-end summary graph now sets keyboard focus to that item
  • Increased width of room time graph
  • Added logarithmic scale option to room time graph
  • Rooms with keys now show only the corresponding key color on their minimap icon, cycling colors if multiple key types are present
  • Rooms with locked doors now show a lock icon on the minimap in the appropriate color(s)
  • Minimap now shows an icon for rooms with inactive waypoints
  • Inspecting a tile with a one-way ladder target shadow on it now shows the ladder shadow in the tooltip
  • Waypoint menu now shows slightly different colors for waypoints in other rooms when cross-room travel is not possible
  • When a replay exits the room unexpectedly, instead of exiting replay mode entirely, playback halts and a message is shown
  • When showing room initial state in the current room, if Leaf's entry point is show, waypoints are now drawn in the activation state they were in at room entry

Bugfix:

  • Stacks are now shown on the minimap as the color of their top item
  • Fixed alphabetical monster identifiers to be able to count past ZZ
  • Fixed edge case that caused statues not to remove poison trail if they die to an explosion on the turn they walk into poison
  • Fixed memory error that could occasionally cause crashes when moving a selection in the editor
  • Fixed room replay rapidly skipping turns in some cases when switching from real time to constant speed playback
  • Fixed being able to repeatedly activate goal star by holding a wait input
  • Previewing a room no longer causes the sidebar move count to show a value of 0
  • Fixed several incorrectly handled edge cases when previewing rooms or interacting with the replay system while viewing the game-end summary screen
  • Fixed possible save data inconsistency when exiting single room mode via waypoint travel
  • Fixed an edge case causing incorrect sorting of rooms by clear order on game-end summary screen
  • Fixed inconsistent mouse click detection on game-end summary screen
  • Fixed room initial state not drawing Leaf's entry position in a newly-cleared-but-not-exited room

Graphical:

  • Added bomb bug fleeing animation
  • Changed wiring highlight colors. Lines from affected mechanisms to the switches that controls them are now a more distinct color from lines going in the other direction.
  • Mechanisms wired to their own tile now show a unique symbol when moused over
  • Fixed off-by-one-pixel issues with wiring overlays
  • Fixed incorrect auto-tile priority for hot coals northward protrusion, which caused it to show up on top of walls
  • Added auto-tile rounded corner transitions between space and other tiles
  • Fixed some incomplete auto-tile corner transitions between sky/cloud and other tiles
  • Added animations for toggle doors/floors that both open and close on the same turn
  • Reverted a change from 1.0.10 that made keys invisible while over pits, despite still existing; keys now remain visible and floating
  • Added an animation for attempting to travel to a blocked waypoint
  • Added highlight to waypoint menu to show the exact location being traveled to, in case of multiple waypoints close to each other making the center hard to distinguish
  • Added extra highlight around the current item in game-end summary room time graph
  • Mechanism wiring overlays are now drawn on top of all target tile highlights, instead of being inconsistently intermixed

Audio:

  • Fixed reset sound playing at double volume when using the room reset button during replay playback
  • Fixed win game sound playing at very high volume when restoring to the end of a replay that steps on the goal star

Editor:

  • Fixed incorrect displayed player elevation when choosing a start position on top of a tile stack
  • Fixed being able to place the player start position out of bounds when testing a room with sidebar layout set to put room title on the bottom
  • When placing pit trapdoors, the surrounding floor tiles are examined for an appropriate pit type to put underneath instead of always defaulting to pit

Journal:

  • Added entry for angry eye dying on poison

Controls:

  • Adjusted gamepad analog trigger sensitivity, requiring much more pressure on triggers to activate actions, in order to reduce accidental presses

Files

leafsodyssey.exe 2.6 MB
Version 1.0.11 29 days ago
leafsodyssey 3.5 MB
Version 1.0.11 29 days ago
leafs-odyssey-mac.zip 1,023 kB
Version 1.0.11 29 days ago

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(+1)

Hotfix 1.0.11r1:

Bugfix:

  • Fixed a rare level editor crash that could occur when editing worlds with tile stacks
  • Checkpoints can no longer be set in replay mode
  • World map can no longer be opened in replay mode, which previously could be used to create an invalid game state and cause a crash
  • Fixed invalid game state when canceling room initial state view with the escape key
  • Fixed a timekeeping issue that would truncate reported time spent in a room when restoring a save

Graphical:

  • Fixed tile corner errors with adjacencies to space and pit tiles