Version 1.0.8
Leaf's Odyssey » Devlog
Tower of Destiny room changes:
- Colosseum: Adjusted layout to reduce dead end solution paths
- High Ground: Replaced flying snake with bomb bug
Bugfix:
- Fixed a crash when a multipush block slides into an exploding bomb bug
- Fixed bomb bug mysteriously reorienting after moving in some circumstances
- Fixed monster gate leaving things on top of it floating in the air under some circumstances
- Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
- Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
- Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
- Fixed inability to preview rooms visited on a previous playthrough but not the current one
- Fixed minor graphical oddities when traveling to a waypoint in the same room
- Fixed possibility of objects being left floating when traveling to a waypoint in the same room
- Fixed end-of-game summary showing unvisited rooms in clear order graph sort
Mechanic changes:
- Keys can no longer be collected on turn 0
- Waypoints can no longer be activated on turn 0
- Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
Quality of life:
- Pacific floor effect now plays when ladder travel is blocked due to being pacified
- Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
- Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
- Uncleared rooms are now shown in a different color on the win game screen graph
- Rooms cleared in single room mode now save a replay automatically
- Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
- Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
- When the journal has new entries, the first new entry is now selected when its category is opened
- Room previews can now be opened from the end-of-game summary
- When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
- Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
- Reduced audio latency on Linux
Graphical:
- Added shadows to walls and cliffs
- Adjusted wooden fence southern vertical boundary to be in the correct perspective
- Adjusted terra key sprite to look less square
Editor:
- Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
- Push blocks can now be placed on top of block barriers
- Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
- Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)
Files
leafsodyssey.exe 2.5 MB
Version 1.0.8 8 days ago
leafsodyssey 3.4 MB
Version 1.0.8 8 days ago
leafs-odyssey-mac.zip 970 kB
Version 1.0.8 8 days ago
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Leaf's Odyssey
A puzzle game with combat and exploration
Status | Released |
Author | themsalltook |
Genre | Puzzle |
Tags | Difficult, Exploration, Indie, Level Editor, Pixel Art |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.0.7: The grid update18 days ago
- Version 1.0.635 days ago
- Version 1.0.539 days ago
- Version 1.0.442 days ago
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