Version 1.0.8
Leaf's Odyssey » Devlog
Tower of Destiny room changes:
- Colosseum: Adjusted layout to reduce dead end solution paths
- High Ground: Replaced flying snake with bomb bug
Bugfix:
- Fixed a crash when a multipush block slides into an exploding bomb bug
- Fixed bomb bug mysteriously reorienting after moving in some circumstances
- Fixed monster gate leaving things on top of it floating in the air under some circumstances
- Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
- Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
- Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
- Fixed inability to preview rooms visited on a previous playthrough but not the current one
- Fixed minor graphical oddities when traveling to a waypoint in the same room
- Fixed possibility of objects being left floating when traveling to a waypoint in the same room
- Fixed end-of-game summary showing unvisited rooms in clear order graph sort
Mechanic changes:
- Keys can no longer be collected on turn 0
- Waypoints can no longer be activated on turn 0
- Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
Quality of life:
- Pacific floor effect now plays when ladder travel is blocked due to being pacified
- Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
- Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
- Uncleared rooms are now shown in a different color on the win game screen graph
- Rooms cleared in single room mode now save a replay automatically
- Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
- Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
- When the journal has new entries, the first new entry is now selected when its category is opened
- Room previews can now be opened from the end-of-game summary
- When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
- Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
- Reduced audio latency on Linux
Graphical:
- Added shadows to walls and cliffs
- Adjusted wooden fence southern vertical boundary to be in the correct perspective
- Adjusted terra key sprite to look less square
Editor:
- Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
- Push blocks can now be placed on top of block barriers
- Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
- Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)
Files
leafsodyssey.exe 2.6 MB
Version 1.0.8 Jun 28, 2024
leafsodyssey 3.5 MB
Version 1.0.8 Jun 28, 2024
leafs-odyssey-mac.zip 1,023 kB
Version 1.0.8 Jun 28, 2024
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Leaf's Odyssey
A puzzle game with combat and exploration
Status | Released |
Author | themsalltook |
Genre | Puzzle |
Tags | Difficult, Exploration, Indie, Level Editor, Pixel Art |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.0.1129 days ago
- Version 1.0.10Jul 31, 2024
- Version 1.0.9Jul 10, 2024
- Version 1.0.7: The grid updateJun 19, 2024
- Version 1.0.6Jun 01, 2024
- Version 1.0.5May 28, 2024
- Version 1.0.4May 26, 2024
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