Version 1.0.7: The grid update


Version 1.0.7 brings the much-requested grid view feature, which you can activate on the pause screen and customize in the settings screen, as well as several bugfixes and quality of life updates:


Tower of Destiny room changes:

  • Under Fire: Added a pit tile and a wall tile to reduce dead end possibility space

Quality of life:

  • Added grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen.
  • Changed audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option.
  • Hot coals now glow brighter when something on them is in danger of getting burned
  • Exiting an uncleared room now requires a deliberate input; repeated inputs will halt at the room boundary to prevent accidental exit
  • Added an option to the Select World screen to open the world download page in your default web browser
  • World revision number is now shown on select world screen
  • Minimap icons for rooms that have been visited on a previous playthrough but not the current one are now more faded
  • One-way ladder destinations are now shown in the target room with a shadowy ladder graphic

Editor:

  • Tall grass, cattails, and curtains can now coexist with trapdoors and toggle floors
  • Toggle doors can now coexist with trapdoors
  • Testing a room or world now anchors the current floating selection, if any

Bugfix:

  • Fixed a crash on Windows 11 that occurred after importing multiple replays
  • Fixed memory errors and possible crashes in some edge cases when using single-room replay mode or restoring to the end of a replay
  • Fixed mouseover not being hidden when climbing a ladder
  • Fixed an incorrect visual effect being shown when Leaf bumps into statue rubble
  • Fixed tile inspection pop-up appearing at the wrong time
  • Fixed incorrect game state (potentially resulting in a crash) when playing a replay while in single room mode
  • Fixed a bug allowing keys to be picked up while Leaf is at a different elevation than the key
  • Fixed closing monster gate not clearing poison trail
  • Fixed ladder travel being able to place the player inside solid objects or monsters
  • Fixed waypoint travel being able to place the player inside monsters
  • Locked doors now block waypoint travel while closed
  • Selecting a world with the "Select" option on the Select World screen now sets it as the current world for editing (if editable), not just for play

[/list]

Files

leafsodyssey.exe 2.5 MB
Version 1.0.7 21 days ago
leafsodyssey 3.4 MB
Version 1.0.7 21 days ago
leafs-odyssey-mac.zip 970 kB
Version 1.0.7 21 days ago

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Comments

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Such a square update! I love it, I'm a square person! 🟨👍